Great image of the Twister game!
Professional trainers understand that our job is not to teach. For example, what can I tell a judge about cases pending before him or her? Zilch.
Instead, I need to use a different sort of paradigm ….. errrrrrrrrrr ……………. let’s see … how about that of
a golf instructor checking out Tiger Woods’ swing? Tiger is a much better golfer than the instructor. But that doesn’t matter, because Tiger cannot see himself swing. That’s what the trainer does — helps Tiger see himself better. That’s what I do. Help highly intelligent people see themselves better.
BTW, this is a gaming approach to training. To make it work, I have to gain the trust of the group, anchor their attention on a story line, create a vacuum, allow them to fill the vacuum, and then discuss what happened. In other words, we play a game — a learning game.
There is more and more chit chat about using gaming to improve social networking, and marketing …. and training.
Here is a post by Feverbee, reacting to a post by Peter Kim and Attention Max The idea is catching on. For example, I love this idea from Attention Max
Successful games … shape our behavior by engaging us in “flow,” which is achieved through an optimum balance of challenge and skill. As humans, we need appropriate levels of challenge as our skills increase. The ability to match these two components is what makes good teachers good and great games work. It’s not necessarily graphics or sound, but certainly the underlying flow
The problem is that we generally do not live this way. Don’t believe me? Then consider whether you have used these words to describe your key life skills ….. collecting? ….. scoring? ….. feedbacking? ….. exchanging? …. customizing? According to the “experts”, these are key elements to produce flow … and that are needed to get any game going. Game on!